First I'd like to thank all you guys that have taken the time to post comments on my junk. Especially the ones who have been commenting from day 1. Although I don't often get the chance to thank people individually I seriously do thank you for your remarks good and bad. Although I still get a little annoyed when I read comments about something i had already explained earlier in the description.|
In earlier life I have been formally trained from the age of 7~ in general analog art including life studies using all types of media, my preference was in pencil and colored pencil as I have always been mired in the minutia.... I had an art instructor once yell at me for drawing bark grain into a landscape... No happy little tree for me... Eventually I attended a School that is no longer in existence... It was the oldest art school in Boston at the time. "Vesper George school of art" It had numerous famous painters as instructors. Loved that school and the new found lifestyle. All during school I was working as a paste up artist for a packaging company a job that was very fun but a bit more mechanical than what I was learning in school. Eventually I was able to parlay all of it as a designer in a major jewelry company...
Professionally I was a varied product designer and have worked with large names and small such as... Harley Davidson, Coach, Tiffany, Ralph Lauren, BMW,Rockstar Games, etc... Most of my work was in the form of harware, jewelry design,Wrist and pocket watches, Marketing material, packaging and displays, all areas of production etc... this was from 1985 to 2004. Bad health forced me into an early retirement. I loved doing what I did. It was never a job for me... If you truly love what you do. During the early 90's I cut my teeth on software such as Alias Studio, Maya and Solidworks a little later on. The combination of alias Studio and Solidworks was a powerful combination. There was nothing I couldn't build with those 2. Polygonal modelers I never got the grasp of... My experience is in solids and surfaces. I'm used to dealing with tolerances of 0.0001" not a general guesstimate as I see inpolygonal modelers. Everything I had made had an actual thickness and everything had draft and fillets. Maybe one day I will sit and relearn to model in polygons... Then I can finally get the stuff I need.
Anyway, today I mess around in Daz and Poser to fill that creative void that I miss... This is truly just a hobby for me and I do it only for the love of it. I very rarely if ever take requests as some are just not interesting or suspicious at best. Please don't be offended if I turn down a request or ignore it completely. I tend to march by the sound of my own drum... I never was a follower In Daz or Poser art. I usually have a clear image in my head long before I start a project... I never go for superrealism as I find realism isn't always so nice. I don't care what renderer I use as long as I can get as close to the image i see in my head. For me it's all about rich color, atmosphere and anatomy and if I can't get it from a renderer for whatever reason I will add it during post which was my favorite part... Up until a stroke left me one handed... now it's a lot harder to manipulate an image than it was. So you may have noticed that there is a lot less hand painting in my images than there used to be.
I've had numerous teachers in my past and each have left a mark on me in life and often when I work on an image I ask myself...
The image is only as good as it's weakest component.
You're only as good as your last work.
If you feel like you're about to overwork something, you probably already have.
Keep it simple stupid
And so many more.......